I have gleaned much information from the actool website and summarized it here, but I encourage anyone interested in more of the gory details of macroing to check out the full ACTool website, and the forums there. There are more user contributed macros there -- I have just pulled over the more interesting (to me) ones here.
An original macro, designed to automate a support tt. Still being worked on but the concept is to group up, periodically megacharge all group members shields, and keep all members hull and shields recharged.
A Generic combat macro by Chikira. The idea would be to fight lots of easy mobs, either for faction or (slow) combat XP gain. Works best with JD's who dont have ammo concerns, but may be tuned for ammo using classes. I haven't really worked with it it much.
An original macro I wrote, based on Rip macro. Put a stack of something you want dismantled in lower right inventory slot, go to the analyze terminal, and activate this macro. It will rip that whole stack down until it is gone. This macro is fast -- beware dont put something important in that slot!
A library of Objects with comments and locations. Intended to be Included in other macros. Still a work in progress.
Tired of clicking the 'Manufacture' button hundreds of times? Load up this macro, set the Quantity constant to be how many times you want it clicked, start up the macro, and go have a drink while it grinds away.
This is a simple, fairly reliable mining macro. Not really good for dealing with pop mobs, or mining fields being also worked by other players. I'd say for general mining it is ok for semi-attended use. In truly safe mining situations it might be find unattended. (i.e. Glenn Gas fields).
This is my own mining macro -- I started with mining.mac, ripped the guts out, and added a lot of my own code. It was supposed to be faster and more reliable, and after much coding, it is finally faster and much more reliable than mining.mac. Has a bunch more features, like easily selecting what types of roids to mine, or what level asteroids to mine from. Can open and then skip certain types of roids (just to get them to despawn), etc. Still a work in progress.
It is now very specific to mining in glenn. If it gets confused, and inadvertantly warps to nowhere, It will warp to an ore field. Can be set to pick one of the level6, 7-8 or 8-9 ore fields. As posted the macro is configured for mining the glenn gas fields.
Since this macro was getting big, and was starting to include stuff I wanted to use in other macros, I broke it up into pieces and included them. You will Need to get the other macros here to use MiningMyule. You need EnbObjLib.mac and WarpNavLib.mac. You may need to tweak the paths of the include statements at the end of MiningMyule.mac if you see 'cannot find file' errors from ACtool.
An initial almost working version of MiningMyule.
A macro for JE's to do the 'Sealing the Wound' mission from Ariad, over and over, to get canisters for all the cool rewards those can buy. I haven't tried it -- but it looks interesting.
This is a raw text file with some hints I have about macros, programmign macros, what some of the problems you might encounter trying to run macros, etc.
A mass dismantle macro, designed to rip down several stacks of items. Seemed obsolete and dangerous to me, now that we have huge stack sizes. Hence I wrote dismantler.
This macro just moves the mouse around and points it at several interesting locations on the screen. Mostly useful for coding/debugging.
This is Chikira's Combat macro with my own customizations. Nothing really works here yet.
A library of objects and functions to support warping to nav points based on the sector map. Ripped partly out of montu's mining madness, but he got most of the code from someone else too.