// This line is necessary to select the proper window SetActiveWindow Earth & Beyond delay 5 sec //// WRITTEN BY MONTU //// INSPIRED BY NOWHERE //// WARP SUBMACRO BY CRAZYD //// FOR THE PEOPLE BY THE PEOPLE /////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////// //run in 1024x768 //offer mine only hydrocarbons //deosnt mine ruined hulks //mines gases option yes or no choice //offers a player assigned nav //buff procedure //combat procedure //No candy checks but if enough ppl complain i may add //JS capabilities //wont dock and store cargo or anything like that but wouldnt that be cool :P //NO SHORTCUT BANK CHANGE IN THIS ONE..... so make sure u got everything u need on one bank open //!!!!!BECAUSE JS SKILL REQUIRES U TO USE MOUSE WHEN INCAPACITATED, PUT JS SKILL IN SLOT 4!!!!!!!// /////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////// Constants /////////////////////////////////////////////////////////////////////////////////////////////////////////////// //runing constants /// /////////////////////////////////////////////////////////////////////////////////////////////////////////////// runs=10000000 //number of macro runs (buff procedure and nav warp are within this loop) combatloop=1 //number of combat loops before going back to runs loop (combatloop TIMES miningloop = how long it takes to go back to buffs/runs loop) miningloop=5 //number of roids to mine before going back to combat loop /////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Movement keys /////////////////////////////////////////////////////////////////////////////////////////////////////////////// right=d //means of turning char to the right by key /////////////////////////////////////////////////////////////////////////////////////////////////////////////// //targeting constants /// /////////////////////////////////////////////////////////////////////////////////////////////////////////////// nearestobject=x //means of targeting nearest object next=d //means of targeting next in context warp=q //means of warping selectself={TAB} //means of selecting self hostile=h //means of selecting a hostile attacker fireall=f //means of fireing all weapons /////////////////////////////////////////////////////////////////////////////////////////////////////////////// //delay constants /// /////////////////////////////////////////////////////////////////////////////////////////////////////////////// warpdelay=6 //just long enough to cover warp initailization (in seconds) miningdelay=10 //(in seconds)..time it takes u to mine the max lvl u wanta mine + tractor it in (if too low u will skip ores) /////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Conditional Constants /// /////////////////////////////////////////////////////////////////////////////////////////////////////////////// useroidlvl=0 //Do you wanta descriminate against different lvls of ores ? 1= yes 0 = no //////////////////////////////////////////////////////////////////////////////////////////////////////////////// //this part only needed if useroidlvl is set to yes lvl1=0 //mine lvl 1 roid lvl2=0 //mine lvl 2 roid lvl3=0 //mine lvl 3 roid lvl4=0 //mine lvl 4 roid lvl5=0 //mine lvl 5 roid 1 = YES, 0 = NO lvl6=1 //mine lvl 6 roid lvl7=1 //mine lvl 7 roid lvl8=0 //mine lvl 8 roid lvl9=0 //mine lvl 9 roid ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// minegas=1 //Do you wanta mine gas? 1=yes 0=no justhydrocarbon=0 //Do you wanta just mine Hydrocarbons? 1=yes 0=no minehulks=0 //do you want to mine hulks? ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// navwarp=0 //Do you wanta use nav Warp? 1=yes 0=no THIS WILL COVER ONLY ONE SECTOR //(1)warp will open map and drag from bottom left to top right as far as can.//(2)take a screen shot after doing that// //(3)open ac tool goto tool in the menu select object mapper.//(4) click paste then click on the nav u want it will display the coords x. y x1=403 //mousepos x coordinate of nav --GP-X30 in glenn y1=434 //mousepos y coordinate of nav /////////////////////////////////////////////////////////////////////////////////////////////////////////////// DockandStore=0 //Do you wanta dock and store ores when your hold is full? 1=yes 0=no THIS WILL COVER ONLY ONE SECTOR x2=450 //mousepos x coordinate of nav -- F7 in glenn ? y2=404 //mousepos y coordinate of nav /////////////////////////////////////////////////////////////////////////////////////////////////////////////// sacredore=8 //Starting at the first slot how many other slots do u not wanta keep in cargohold //sacredore if for ore u want no matter what IE grail water put it in slot one sacredore=1 it wont be stored cargospaces=28 //Number of cargo spaces u have /////////////////////////////////////////////////////////////////////////////////////////////////////////////// returntrip=0 //will u need to travel further than one sector to get back to mining spot //beyond that of docking or warping to nav u wanta mine at //IF TRUE setup the resume procedures after constants incase it fails to warp it can continue /////////////////////////////////////////////////////////////////////////////////////// // if juiceup=1 then you have a chlorosynthesis/martyr/aquila in slot 2 to recharge // your reactor after each item mined. juiceup=1 /////////////////////////////////////////////////////////////////////////////////////////////////////////////// //DO NOT CHANGE CONSTANTS /// /////////////////////////////////////////////////////////////////////////////////////////////////////////////// cargospaces2=0 //DO NOT CHANGE x=0 //DO NOT CHANGE y=0 //DO NOT CHANGE full=0 //DO NOT CHANGE runcount=0 //DO NOT CHANGE dock=0 //DO NOT CHANGE\ gate=0 //DO NOT CHANGE confirm=0 //DO NOT CHANGE nowindow=0 //DO NOT CHANGE roid=0 //DO NOT CHANGE roidlvl=0 //DO NOT CHANGE GATEORDOCK=0 //DO NOT CHANGE O=0 //DO NOT CHANGE Z=0 //DO NOT CHANGE F=0 //DO NOT CHANGE G=0 //DO NOT CHANGE N=0 //DO NOT CHANGE C=0 //DO NOT CHANGE followcount=0 //DO NOT CHANGE numslots=0 //DO NOT CHANGE end /////////////////////////////////////////////////////////////////////////////////////////////////////////////// // PROCEDURES USERS MAY WANT TO ALTER ///// /////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////could effect objects as comming up true or false or false when true and true when false Objvar 8 ///(if u find it mining gases or hulks when it shouldnt be lowering this should work) /////////////If map keep opening and closeing raising this should help /////////////////////////////////////////////////////////////////////////////////////////////////////////////// //ATTENTION IF U NEED TO RUN A SERIES OF SECTORS TO GET TO YOUR MINING SPOT FROM A STARBASE ADD CALL NAVWARP X, Y //BEFORE THE CALL NAVWARP X, Y IN THE CALL STRUCTURE PART. // //ADD CALL WARP X, Y TO THIS PROCEDURE IF U NEED TO TRAVEL THROUGH A SERIES OF SECTORS TO GET TO YOUR STARBASE // ///////////////////////// //LETS GO STORE ///// ///////////////////////// procedure letsgostore setconst gate=1 call navwarp $x2, $y2 //starbase mousepos coords end ///////////////////////// //RESUME /// ///////////////////////// procedure resume if $gate=1 setconst gate=1 //put your call navwarp from your mning sector to your starbase call navwarp $x2, $y2 setconst gate=0 end end ////////////////////////// ////////////////////////// //RESUME RETURN //// ////////////////////////// //this is only need for sector or starbase travel not for your mining nav procedure resume_return if $gate=0 //put your return trip from your starbase sector to your mining sector //call navwarp x, y //call navwarp x, y //call navwarp x, y end end //USE THE LIST THING I OF MOUSE POSITIONS //AT http://forums.cameroncole.com/index.php?showtopic=2261 //OR MAP THE MOUSE POSITIONS YOURSELF /////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////// //BUFF ME BUFF ME BUFF ME/ ////////////////////////// procedure buff keys $selectself //if u got more buffs u wanta put on yourself do it here delay 500 // assumign this is msec, i.e. 1/2 second // keys 1 // delay 1 sec keys 2 delay 500 // msec end ////////////////////////// //End Buff Me //// ////////////////////////// ////////////////////////// // procedure juiceup // rechargin say with a chlorosynthesis, which does not need to be targeted to // activate, but provides a quick reactor burst with little recharge time. ////////////////////////// procedure juiceup if $juiceup=1 keys 2 // we're assuming you put your aquila / martyr / chlorosynthesis in key 2 delay 200 // msec end end ////////////////////////// // END JUICE ////////////////////////// ////////////////////////////// //Combat ////////////////////////////// procedure combat //procedure declaration If $C=1//DONT CHANGE USED FOR A CONFIRMATION CHECK end//end of conditional if statement ////////////////////////////////////////////////////////////////////////// // PRIOR ATTACK BUFFS HERE (ENVIROSHIELD, RUPULSOR FIELD A DEVICE,)//// ////////////////////////////////////////////////////////////////////////// ////////////////////////////// //END OF PRIOR ATTACK BUFFS/// ////////////////////////////// keys $fireall //key the constant fireall from the constant list ///////////////////////////////////////////////////////////// //PUT ANYTHING EXTRA HERE (DEBUFFS, SHIELD LEECH, GRAVLINK)// ///////////////////////////////////////////////////////////// delay 4 sec keydown 3 1000 ////////////////////////// //END OF DEBUFF/SKILLS /// ////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////// //DONT CHANGE THIS....it confirm if the target is close enough to follow or if it is dead//// ///////////////////////////////////////////////////////////////////////////////////////////// //DONT PUT ANYTHING WITHIN LOOP ELSE IT MAY MESS UP loop 120 //(combat) fireing timing 1 sec per loop + checks if target dead and if we can stop delay 1 sec isobject dead at 977, 504 //dead check break //breaks combat loop else isobject follow at 978, 505 //target still close enough to follow else //if not isobject targetfar at 978, 505 //is target too far to follow call warp //if so warp call follow //then follow else break //if not dead, follow, or far, their is no target so break loop and continue on end//targetfar end end//follow end end//dead end end//loop 120 end end//procedure end ////////////////////////////// //END COMBAT //// ////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////////// // END OF USER CUSTOMIZABLE PROCEDURES //// //////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////// //END OF CONSTANTS, OBJVAR AND PLAYERMADE ADJUSTMENTS ///// /////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// //Call Structure Begin //// //////////////////////////////////////////////////////////////////////////////// ///////////////////////// Loop $runs /////////////////////// call jscheck // check if we need to self-jumpstart call buff if $dockandstore=1 setconst cargospaces2 = $cargospaces call checkcargospace If $full=1 call letsgostore call storeore call leavestation If $returntrip=1 call resume_return end end end If $navwarp = 1 setconst full=0 call navwarp $x1, $y1 end //////////////////////// loop $combatloop ///////////////////////// call coverme call follow If $G=1 call getem end keys $nearestobject delay 800 keys $next delay 800 //////////////////////// loop $miningloop ///////////////////////// keys $next delay 1 sec If $useroidlvl = 1 call roidlvl call lvlcheck end If $useroidlvl = 0 call roidhunter end If $nowindow=0 if $confirm=1 call mine end end call juiceup end end inc $runcount end ///////////////////////////////////////////////////////////////////// //Call Structure End //// ///////////////////////////////////////////////////////////////////// procedure lvlcheck If $o=1 call roidhunterbylvl else keys $next delay 1 sec call roidlvl call lvlcheck end end ///////////////////////// //ROIDHUNTER BY LVL /// ///////////////////////// procedure roidhunterbylvl mousepos 175, 199 delay 300 if $o=1 //////////////////////// If $justhydrocarbon=1 isobject hydrocarbon at 833, 553 else keys $next delay 1 sec call roidcheckbylvl end else ////////////////////////// if $minegas=0 isobject gas at 835, 553 keys $next delay 1 sec call roidcheckbylvl else isobject ruinedhulk at 833, 552 keys $next delay 1 sec call roidcheckbylvl else end end else isobject ruinedhulk at 833, 552 keys $next delay 1 sec call roidcheckbylvl end end end ////////////////////////// loop 5 If $roid=1 call roidcheckbylvl else break end end isobject miningfar at 981, 504 call warpmining delay 300 mousepos 988, 510 delay 400 leftclick delay 1 sec call where_da_ores_at else isobject miningnear at 980, 503 mousepos 988, 510 delay 400 leftclick delay 1 sec call where_da_ores_at end end end end ///////////////////////// //Roid CHECK BY LVL /// ///////////////////////// procedure roidcheckbylvl call roidlvl setconst roid=0 delay 0.8 sec mousepos 175, 199 delay 300 ////////////////////////////////////////// If $justhydrocarbon=1 isobject hydrocarbon at 833, 553 call roidlvl call lvlcheck else keys $next delay 1 sec call roidlvl call lvlcheck setconst roid=1 end else //////////////////////////////////////////// If $minegas=0 isobject gas at 835, 553 keys $next delay 1 sec call roidlvl call lvlcheck setconst roid=1 else isobject ruinedhulk at 833, 552 keys $next delay 1 sec call roidlvl call lvlcheck setconst roid=1 end end end else isobject ruinedhulk at 833, 552 keys $next delay 1 sec call roidlvl call lvlcheck setconst roid=1 end end end ///////////////////////// //DO WE MINE ///// ///////////////////////// procedure dowemine setconst o=0 If $lvl1=1 if $roidlvl=1 setconst o=1 end end If $lvl2=1 if $roidlvl=2 setconst o=1 end end If $lvl3=1 if $roidlvl=3 setconst o=1 end end If $lvl4=1 if $roidlvl=4 setconst o=1 end end If $lvl5=1 if $roidlvl=5 setconst o=1 end end If $lvl6=1 if $roidlvl=6 setconst o=1 end end If $lvl7=1 if $roidlvl=7 setconst o=1 end end If $lvl8=1 if $roidlvl=8 setconst o=1 end end If $lvl9=1 if $roidlvl=9 setconst o=1 end end end ///////////////////////// //PROCEDURE ROID LVL /// ///////////////////////// procedure roidlvl If $useroidlvl=1 setconst roidlvl=0 loop 5 delay 0.5 sec isobject roid1 at 948, 718 setconst roidlvl=1 call dowemine exit else isobject roid2 at 946, 717 setconst roidlvl=2 call dowemine exit else isobject roid8 at 945, 716 setconst roidlvl=8 call dowemine exit else isobject roid3 at 944, 715 setconst roidlvl=3 call dowemine exit else isobject roid4 at 945, 716 setconst roidlvl=4 call dowemine exit else isobject roid5 at 944, 717 setconst roidlvl=5 call dowemine exit else isobject roid6 at 946, 716 setconst roidlvl=6 call dowemine exit else isobject roid7 at 945, 715 setconst roidlvl=7 call dowemine exit else isobject roid9 at 946, 718 setconst roidlvl=9 call dowemine exit end end end end end end end end end end end end ///////////////////////// //STORE ORE //// ///////////////////////// procedure storeore keydown o 500 delay 1 sec mousepos 94, 205 delay 300 leftclick delay 1 sec mousepos 692, 559 leftclick delay 400 leftclick delay 400 mousepos 693, 583 delay 300 leftmousedown 10 sec DELAY 1 sec mousepos 49, 555 delay 400 leftclick delay 400 leftclick delay 400 mousepos 28, 555 delay 400 leftmousedown 8 sec delay 1 sec call moveem end ///////////////////////// //LEAVE STATION /// ///////////////////////// procedure leavestation SetActiveWindow Earth & Beyond Delay .5 sec Say /Starbase Reset Delay 3 sec Loop 50 MousePos 955, 170 Delay .3 sec LeftClick Delay .3 sec RightClick Delay .3 sec Keydown $right .3 sec isobject gatingscreen at 481, 736 break else End end call waitforsector end ///////////////////////// //STANDARD_DRAG ///// ///////////////////////// procedure standard_drag COMPUTE cargospaces=$cargospaces-12 delay 1 sec ///moveing cargo window over one mousepos 189, 554 delay 300 leftclick delay 500 /////////////////////// While $cargospaces >= 1 mousepos 169, 324 //9 call drag dec cargospaces mousepos 170, 389 //10 call drag dec cargospaces mousepos 169, 451 //11 call drag dec cargospaces mousepos 166, 512 //12 call drag dec cargospaces ///moveing cargo window over one mousepos 189, 554 delay 300 leftclick delay 500 /////////////////////// end setconst cargospaces = $cargospaces2 end ///////////////////////// //MOVEEM ///// ///////////////////////// procedure moveem If $sacredore=12 call standard_drag else If $sacredore=11 mousepos 166, 512 //12 call drag call standard_drag else If $sacredore=10 mousepos 169, 451 //11 call drag mousepos 166, 512 //12 call drag call standard_drag else If $sacredore=9 mousepos 170, 389 //10 call drag mousepos 169, 451 //11 call drag mousepos 166, 512 //12 call drag call standard_drag else If $sacredore=8 mousepos 169, 324 //9 call drag mousepos 170, 389 //10 call drag mousepos 169, 451 //11 call drag mousepos 166, 512 //12 call drag call standard_drag else If $sacredore=7 mousepos 111, 507 //8 call drag mousepos 169, 324 //9 call drag mousepos 170, 389 //10 call drag mousepos 169, 451 //11 call drag mousepos 166, 512 //12 call drag call standard_drag else If $sacredore=6 mousepos 105, 448 //7 call drag mousepos 111, 507 //8 call drag mousepos 169, 324 //9 call drag mousepos 170, 389 //10 call drag mousepos 169, 451 //11 call drag mousepos 166, 512 //12 call drag call standard_drag else If $sacredore=5 mousepos 107, 391 //6 call drag mousepos 105, 448 //7 call drag mousepos 111, 507 //8 call drag mousepos 169, 324 //9 call drag mousepos 170, 389 //10 call drag mousepos 169, 451 //11 call drag mousepos 166, 512 //12 call drag call standard_drag else If $sacredore=4 mousepos 108, 328 //5 call drag mousepos 107, 391 //6 call drag mousepos 105, 448 //7 call drag mousepos 111, 507 //8 call drag mousepos 169, 324 //9 call drag mousepos 170, 389 //10 call drag mousepos 169, 451 //11 call drag mousepos 166, 512 //12 call drag call standard_drag else If $sacredore=3 mousepos 50, 508 //4 call drag mousepos 108, 328 //5 call drag mousepos 107, 391 //6 call drag mousepos 105, 448 //7 call drag mousepos 111, 507 //8 call drag mousepos 169, 324 //9 call drag mousepos 170, 389 //10 call drag mousepos 169, 451 //11 call drag mousepos 166, 512 //12 call drag call standard_drag else If $sacredore=2 mousepos 48, 447 //3 call drag mousepos 50, 508 //4 call drag mousepos 108, 328 //5 call drag mousepos 107, 391 //6 call drag mousepos 105, 448 //7 call drag mousepos 111, 507 //8 call drag mousepos 169, 324 //9 call drag mousepos 170, 389 //10 call drag mousepos 169, 451 //11 call drag mousepos 166, 512 //12 call drag call standard_drag else If $sacredore=1 mousepos 47, 389 //2 call drag mousepos 48, 447 //3 call drag mousepos 50, 508 //4 call drag mousepos 108, 328 //5 call drag mousepos 107, 391 //6 call drag mousepos 105, 448 //7 call drag mousepos 111, 507 //8 call drag mousepos 169, 324 //9 call drag mousepos 170, 389 //10 call drag mousepos 169, 451 //11 call drag mousepos 166, 512 //12 call drag call standard_drag else If $sacredore=0 loop $cargospaces mousepos 48, 324 delay 300 DragTo 646, 560 delay 300 mousepos 693, 565 delay 300 leftclick mousepos 656, 222 delay 300 leftmousedown 500 mousepos 156, 284 delay 300 leftmousedown 500 delay 1 sec end end end end end end end end end end end end end end end ///////////////////////// //Drag Procedure ///// ///////////////////////// procedure drag delay 500 DragTo 646, 560 delay 300 mousepos 693, 565 delay 300 leftclick mousepos 656, 222 delay 300 leftmousedown 500 delay 1 sec end /////////////////////////// //CHECK CARGO SPACE /// /////////////////////////// procedure checkcargospace setconst full=0 delay 2 sec keydown o 1000 delay 1 sec mousepos 170, 555 delay 300 leftclick delay 300 leftclick delay 100 mousepos 187, 555 delay 400 leftmousedown 7 sec delay 3 sec isobject emptylastslot at 160, 500 else setconst full=1 end end //////////////////////////// //Roid CHeck //// //////////////////////////// procedure roidcheck setconst roid=0 delay 0.5 sec mousepos 175, 199 delay 300 If $justhydrocarbon=1 isobject hydrocarbon at 833, 553 else keys $next delay 1 sec setconst roid=1 end else If $minegas=0 isobject gas at 835, 553 keys $next delay 1 sec setconst roid=1 else isobject ruinedhulk at 833, 552 keys $next delay 1 sec setconst roid=1 end end else isobject ruinedhulk at 833, 552 keys $next delay 1 sec setconst roid=1 end end end end //////////////////////////// //Roid CHeck //// //////////////////////////// procedure roidhunter delay 1 sec mousepos 175, 199 delay 0.5 sec //////////////////////// If $justhydrocarbon=1 isobject hydrocarbon at 833, 553 else keys $next delay 1 sec call roidcheck end else ////////////////////////// if $minegas=0 isobject gas at 835, 553 keys $next delay 1 sec call roidcheck else isobject ruinedhulk at 833, 552 keys $next delay 1 sec call roidcheck end end end else isobject ruinedhulk at 833, 552 keys $next delay 1 sec call roidcheck end end ////////////////////////// loop 5 If $roid=1 call roidcheck else break end end isobject miningfar at 981, 504 call warpmining delay 300 mousepos 988, 510 delay 400 leftclick delay 1 sec call where_da_ores_at else isobject miningnear at 980, 503 mousepos 988, 510 delay 400 leftclick delay 1 sec call where_da_ores_at end end end //////////////////////////// //Warp Mining //// //////////////////////////// procedure warpmining keys $warp delay $warpdelay sec delay 1 sec loop 20 delay 500 isobject miningfar at 981, 504 else isobject miningnear at 980, 503 break delay 1 sec else keys $warp end end end end ///////////////////////////// //Where da Ores At? /// ///////////////////////////// procedure where_da_ores_at setconst nowindow=0 setconst O=0 delay 1 sec setconst nowindow=1 loop 5 delay 0.5 sec mousepos 995, 213 delay 200 isobject miningwindow at 922, 194 setconst nowindow=0 break end end mousepos 995, 213 delay 300 if $nowindow=1 isobject secondarywindowopen at 965, 435 setconst nowindow=0 else exit end end setconst confirm=0 setconst numslots=0 ////////////////////////////////// isobject emptyslot1 at 908, 316 setconst numslots=0 setconst confirm=1 exit else isobject emptyslot2 at 908, 378 setconst numslots=1 setconst confirm=1 exit else isobject emptyslot3 at 910, 437 setconst numslots=2 setconst confirm=1 exit else isobject emptyslot4 at 971, 249 setconst numslots=3 setconst confirm=1 exit /////////////////////////////////// end end end end end /////////////////////////////////// //Mining ///// /////////////////////////////////// procedure mine /////////////////// if $numslots=3 mousepos 913, 441 delay 300 leftclick delay $miningdelay sec call juiceup mousepos 914, 379 delay 300 leftclick delay $miningdelay sec call juiceup mousepos 914, 319 delay 300 leftclick delay $miningdelay sec call juiceup mousepos 913, 255 delay 300 leftclick delay $miningdelay sec call juiceup else /////////////////////// if $numslots=2 mousepos 914, 379 delay 300 leftclick delay $miningdelay sec call juiceup mousepos 914, 319 delay 300 leftclick delay $miningdelay sec call juiceup mousepos 913, 255 delay 300 leftclick delay $miningdelay sec call juiceup else //////////////////////////////// if $numslots=1 mousepos 914, 319 delay 300 leftclick delay $miningdelay sec call juiceup mousepos 913, 255 delay 300 leftclick delay $miningdelay sec call juiceup else If $numslots=0 mousepos 913, 255 delay 300 leftclick delay $miningdelay sec call juiceup end end end end end ///////////////////////////////////////// //COVER ME IM GOING IN ///// ///////////////////////////////////////// //////////////////////////// //Hostile Target //////////////////////////// procedure coverme keys $hostile delay 2 sec call warpcombat end ///////////////////////////// //Warp ///////////////////////////// procedure warpcombat setconst C=0 setconst n=0 isobject targetfar at 978, 505 //do we need to warp ? keys $warp delay $warpdelay sec loop 3 delay 200 isobject targetfar at 978, 505 ///Is there a target check (prevents free warping away) else isobject follow at 978, 505 else keys $warp end end end else isobject follow at 978, 505 setconst C=1 exit else setconst n=1 end end end //////////////////////////// //Follow //////////////////////////// procedure follow setconst G=0 setconst followcount=0 setconst F=0 setconst z=0 delay 1 sec isobject follow at 978, 505 keys {SPACE} delay 500 call combat setconst F=1 end if $f=0 isobject follow at 978, 505 else exit end loop 100 //warp delay loop delay 0.5 sec //controls a minor delay between check to see if we can follow //check if we can follow delay isobject follow at 978, 505 //will break loop when close enough to follow target Break delay 500 keys {SPACE} call combat else isobject targetfar at 978, 505 inc $followcount end If $followcount > $followmax isobject targetfar at 978, 505 setconst G=1 exit end End end end end isobject follow at 978, 505 //secondary selectdo it else setconst z=1 end end ////////////////////////////// //Get Em ////////////////////////////// procedure getem If $G=1 isobject targetfar at 978, 505 keys $warp delay $warpdelay sec else isobject follow at 978, 505 call follow end end end end ///////////////////////////////////////// //END of Warping follow script ///////////////////////////////////////// /////////////////////////////// //JS PROCEDURE /// /////////////////////////////// procedure jscheck delay 1 sec isobject needtow at 380, 534 mousepos 879, 308 delay 300 leftclick delay 500 keys $selectself mousepos 631, 717 delay 300 leftclick loop 3 delay 10 sec isobject wantjump at 371, 423 mousepos 382, 431 delay 300 leftclick delay 10 sec //recovery process break else end end end end ///////////////////////////////////////// //NAV Warping Procedures ///// ///////////////////////////////////////// //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Begin Navigation Commands //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Procedure navwarp Using x, y Keydown ` 100 Delay .5 sec Call Map Call PlotRoute $x, $y Call WarpButton If $full=1 Call Gate end End Procedure SpeedBoost Keydown ` 100 Keys $Kraken End Procedure Map SetActiveWindow Earth & Beyond keydown m 2000 Delay 3000 keydown m 1000 End Procedure WarpButton Keydown q 3000 Delay 15 sec End Procedure PlotRoute using a, b SetActiveWindow Earth & Beyond Loop 100 IsObject Maximize at 357, 337 Break Else IsObject Minimize at 561, 184 MousePos 562, 187 LeftClick Delay 1 sec Else keydown m 2000 Delay 1 sec End End End MousePos 65, 346 Leftclick Rightclick loop 3 MousePos 33, 607 DragTo 364, 361 End MousePos $a, $b Delay 1 sec Loop 5 LeftClick 100 Delay 1 sec End End Procedure WaitForSector loop 500 ISOBJECT GatingScreen AT 481, 736 Break Else Delay 100 End End While 1=1 ISOBJECT GatingScreen AT 481, 736 Delay 100 Else Break End End Delay 4000 End Procedure Gate SetConst GateOrDock = 0 SetActiveWindow Earth & Beyond loop 120 // Add or subtract from this loop for less or more time to recover. 2 Seconds per loop. ISOBJECT GateButton AT 978, 503 Delay 2000 MousePos 990,515 Delay 1 sec LeftMouseDown Delay 2 sec LeftMouseUp Delay 2 sec Loop 3 LeftClick End SetConst GateOrDock = 1 Break Else ISOBJECT DockButton AT 980, 503 Delay 2000 MousePos 990,515 Delay 1 sec LeftMouseDown Delay 2 sec LeftMouseUp Loop 3 LeftClick End SetConst GateOrDock = 1 Break Else Delay 2000 End End End If $GateOrDock = 0 if $gate=1 Call resume else if $gate=0 call resume_return end end End Call WaitForSector Delay 2000 setconst gate=0 End // End Navigation Commands // End Navigation Commands //////////////////////////////////////// //OBJECTS BEGIN //// //////////////////////////////////////// Object Roid1 // Test at coords 948, 718 173=4,2| 173=3,3|178=4,3| 175=2,4|178=3,4|178=4,4| 175=1,5|178=2,5|175=4,5| 175=4,6| 175=4,7| 175=4,8| 175=4,9| 175=4,10| 175=4,11| End Object Object Roid2 // Test at coords 946, 717 173=4,3|175=5,3|175=6,3| 173=3,4|173=7,4| 178=2,5|175=8,5| 175=8,6| 175=8,7| 173=7,8| 173=6,9| 173=5,10| 173=4,11| 173=3,12|178=4,12|175=5,12|175=6,12|175=7,12|175=8,12| End Object Object Roid3 // Test at coords 944, 715 173=6,5|175=7,5|175=8,5| 173=5,6|173=9,6| 175=5,7|175=9,7| 175=9,8| 173=8,9|178=9,9| 173=10,10| 173=4,11|175=10,11| 175=4,12|175=10,12| 173=5,13|173=9,13| 173=6,14|175=7,14|175=8,14| End Object Object Roid4 // Test at coords 945, 716 173=8,4| 175=8,5| 175=7,6|178=8,6| 178=6,7|175=8,7| 173=5,8|175=8,8| 173=4,9|175=8,9| 175=4,10|175=8,10| 173=3,11|178=4,11|175=5,11|175=6,11|175=7,11|178=8,11|175=9,11|175=10,11| 175=8,12| 175=8,13| End Object Object Roid5 // Test at coords 944, 717 173=5,3|175=6,3|175=7,3|175=8,3|175=9,3| 175=5,4| 175=5,5| 175=5,6|178=6,6|178=7,6|178=8,6| 173=4,7|173=9,7| 173=10,8| 175=10,9| 175=10,10| 173=4,11|175=5,11|173=9,11| 175=5,12|175=6,12|175=7,12|175=8,12| End Object Object Roid6 // Test at coords 946, 716 173=6,4| 173=5,5| 175=4,6| 175=3,7|178=4,7|178=5,7|178=6,7| 175=3,8|173=7,8| 175=2,9|173=8,9| 175=2,10|175=8,10| 175=2,11|175=8,11| 173=3,12|173=7,12| 173=4,13|175=5,13|175=6,13| End Object Object Roid7 // Test at coords 945, 715 173=3,5|175=4,5|175=5,5|175=6,5|175=7,5|175=8,5| 175=8,6| 175=7,7| 175=7,8| 173=6,9| 173=5,12| 175=5,13| 175=5,14| End Object Object Roid8 // Test at coords 945, 716 173=5,4|175=6,4|175=7,4| 173=4,5|173=8,5| 175=4,6|175=8,6| 175=4,7|175=8,7| 175=4,8|175=5,8|175=6,8|175=7,8|178=8,8| 175=3,9|178=4,9|175=8,9|175=9,9| 175=3,10|175=9,10| 175=3,11|175=9,11| 173=4,12|173=8,12| 173=5,13|175=6,13|175=7,13| End Object Object Roid9 // Test at coords 946, 718 173=4,2|175=5,2|175=6,2| 173=3,3|173=7,3| 178=2,4|175=8,4| 178=2,5|175=8,5| 175=2,6|175=8,6| 173=3,7|173=7,7| 173=4,8|175=5,8|175=6,8|178=7,8| 175=6,9| 175=6,10| 173=5,11| End Object Object secondarywindowopen // Test at coords 965, 435 82=0,0|84=2,0|86=4,0|87=6,0|89=8,0|90=10,0|90=12,0|89=14,0|88=16,0|87=18,0|85=20,0| 84=0,2|87=2,2|88=4,2|90=6,2|92=8,2|94=10,2|94=12,2|93=14,2|91=16,2|89=18,2|87=20,2| 85=0,4|88=2,4|92=4,4|94=6,4|97=8,4|99=10,4|99=12,4|97=14,4|95=16,4|92=18,4|89=20,4| 86=0,6|90=2,6|94=4,6|97=6,6|100=8,6|102=10,6|102=12,6|101=14,6|98=16,6|95=18,6|92=20,6| 87=0,8|91=2,8|95=4,8|98=6,8|102=8,8|103=10,8|104=12,8|104=14,8|101=16,8|96=18,8|92=20,8| 87=0,10|92=2,10|96=4,10|101=6,10|103=8,10|105=10,10|105=12,10|104=14,10|100=16,10|98=18,10|93=20,10| 87=0,12|91=2,12|96=4,12|99=6,12|102=8,12|104=10,12|104=12,12|103=14,12|101=16,12|97=18,12|93=20,12| 86=0,14|90=2,14|94=4,14|97=6,14|101=8,14|102=10,14|102=12,14|102=14,14|99=16,14|95=18,14|91=20,14| 85=0,16|88=2,16|91=4,16|95=6,16|98=8,16|98=10,16|98=12,16|98=14,16|96=16,16|92=18,16|88=20,16| 84=0,18|86=2,18|88=4,18|92=6,18|92=8,18|93=10,18|93=12,18|92=14,18|91=16,18|88=18,18|87=20,18| End Object Object emptylastslot // Test at coords 160, 500 82=0,0|83=2,0|85=4,0|86=6,0|86=8,0|86=10,0|86=12,0|85=14,0|84=16,0| 84=0,2|85=2,2|87=4,2|88=6,2|89=8,2|89=10,2|89=12,2|88=14,2|86=16,2| 86=0,4|88=2,4|89=4,4|90=6,4|93=8,4|93=10,4|93=12,4|92=14,4|88=16,4| 87=0,6|91=2,6|92=4,6|96=6,6|98=8,6|98=10,6|98=12,6|95=14,6|93=16,6| 89=0,8|93=2,8|95=4,8|99=6,8|101=8,8|102=10,8|102=12,8|98=14,8|96=16,8| 89=0,10|94=2,10|96=4,10|101=6,10|103=8,10|103=10,10|104=12,10|102=14,10|97=16,10| 90=0,12|94=2,12|99=4,12|103=6,12|104=8,12|105=10,12|104=12,12|102=14,12|100=16,12| 90=0,14|94=2,14|98=4,14|102=6,14|103=8,14|104=10,14|103=12,14|102=14,14|98=16,14| 89=0,16|93=2,16|96=4,16|100=6,16|102=8,16|102=10,16|102=12,16|100=14,16|97=16,16| 87=0,18|90=2,18|93=4,18|97=6,18|98=8,18|99=10,18|98=12,18|96=14,18|94=16,18| 86=0,20|88=2,20|91=4,20|92=6,20|93=8,20|93=10,20|93=12,20|92=14,20|90=16,20| 84=0,22|85=2,22|87=4,22|88=6,22|89=8,22|89=10,22|89=12,22|87=14,22|86=16,22| 82=0,24|83=2,24|84=4,24|86=6,24|86=8,24|86=10,24|86=12,24|85=14,24|84=16,24| End Object Object Hydrocarbon // Test at coords 833, 553 250=2,2|254=8,2|250=26,2| 250=2,4|254=8,4|246=22,4|250=24,4|254=26,4| 250=2,6|254=8,6|254=12,6|254=16,6|250=20,6|254=26,6| 250=2,8|254=8,8|254=20,8|254=26,8| 250=2,10|254=8,10|250=14,10|246=22,10|250=24,10| End Object Object miningwindow // Test at coords 922, 194 76=0,0|81=2,0|85=4,0|89=6,0|93=8,0|95=10,0|96=12,0|98=14,0|99=16,0|102=18,0|103=20,0|104=22,0|106=24,0|107=26,0|107=28,0|109=30,0|110=32,0|112=34,0|115=36,0|115=38,0|116=40,0|115=42,0|115=44,0|114=46,0|112=48,0|111=50,0|110=52,0|109=54,0|108=56,0|107=58,0|105=60,0|104=62,0|104=64,0|103=66,0|101=68,0|100=70,0|98=72,0|96=74,0|96=76,0|95=78,0|96=80,0|96=82,0|95=84,0| 75=0,2|79=2,2|85=4,2|89=6,2|92=8,2|95=10,2|97=12,2|99=14,2|100=16,2|101=18,2|102=20,2|103=22,2|104=24,2|106=26,2|106=28,2|108=30,2|108=32,2|110=34,2|111=36,2|111=38,2|112=40,2|112=42,2|111=44,2|110=46,2|109=48,2|108=50,2|107=52,2|106=54,2|105=56,2|104=58,2|103=60,2|102=62,2|102=64,2|101=66,2|99=68,2|99=70,2|98=72,2|98=74,2|98=76,2|97=78,2|97=80,2|98=82,2|96=84,2| 1=0,4|1=2,4|1=4,4|1=6,4|1=8,4|85=10,4|88=12,4|90=14,4|91=16,4|93=18,4|94=20,4|95=22,4|96=24,4|98=26,4|99=28,4|100=30,4|99=32,4|101=34,4|100=36,4|100=38,4|101=40,4|102=42,4|102=44,4|102=46,4|1=48,4|97=50,4|98=52,4|98=54,4|97=56,4|96=58,4|94=60,4|1=62,4|1=64,4|92=66,4|91=68,4|89=70,4|89=72,4|89=74,4|88=76,4|89=78,4|91=80,4|94=82,4|95=84,4| 250=0,6|3=2,6|3=4,6|1=10,6|1=12,6|1=14,6|75=16,6|2=18,6|1=20,6|79=22,6|1=24,6|1=26,6|84=28,6|85=30,6|86=32,6|87=34,6|3=36,6|1=38,6|3=40,6|1=42,6|3=44,6|1=46,6|3=48,6|84=50,6|1=52,6|1=54,6|83=56,6|1=58,6|1=60,6|3=64,6|2=66,6|1=68,6|1=70,6|71=72,6|1=74,6|71=76,6|1=78,6|78=80,6|1=82,6|88=84,6| 72=2,8|67=4,8|250=10,8|3=12,8|3=14,8|250=18,8|3=20,8|3=24,8|3=26,8|3=28,8|90=30,8|93=32,8|95=34,8|1=36,8|250=38,8|3=42,8|246=44,8|254=48,8|8=52,8|3=54,8|246=58,8|3=60,8|3=64,8|246=66,8|3=68,8|3=70,8|3=74,8|3=76,8|250=78,8|8=82,8|95=84,8| 64=2,10|61=4,10|254=10,10|66=12,10|3=18,10|250=24,10|250=26,10|254=28,10|82=30,10|83=32,10|84=34,10|85=36,10|250=38,10|250=40,10|250=42,10|250=44,10|83=46,10|250=48,10|3=52,10|1=54,10|3=56,10|254=58,10|76=60,10|3=64,10|250=66,10|71=68,10|1=70,10|1=74,10|3=76,10|3=78,10|3=80,10|3=82,10|91=84,10| 3=0,12|250=2,12|250=4,12|3=10,12|250=12,12|250=14,12|250=18,12|3=20,12|250=24,12|250=26,12|75=30,12|76=32,12|75=34,12|76=36,12|1=38,12|3=40,12|77=46,12|254=48,12|254=60,12|250=62,12|3=66,12|250=68,12|250=70,12|56=74,12|250=76,12|254=80,12|66=82,12| 64=0,14|62=2,14|59=4,14|59=6,14|59=8,14|62=10,14|63=12,14|63=14,14|68=16,14|68=18,14|70=20,14|74=22,14|74=24,14|76=26,14|78=28,14|81=30,14|82=32,14|84=34,14|83=36,14|82=38,14|82=40,14|82=42,14|82=44,14|83=46,14|81=48,14|81=50,14|80=52,14|78=54,14|77=56,14|76=58,14|74=60,14|73=62,14|72=64,14|69=66,14|68=68,14|65=70,14|64=72,14|63=74,14|59=76,14|59=78,14|61=80,14|66=82,14|69=84,14| End Object Object wantjump // Test at coords 371, 423 58=0,0|58=2,0|58=4,0|58=6,0|58=8,0|58=10,0|58=12,0|58=14,0|58=16,0|58=18,0|58=20,0|58=22,0|58=24,0|58=26,0|58=28,0|58=30,0|58=32,0| 56=0,2|56=2,2|56=4,2|56=6,2|56=8,2|56=10,2|57=12,2|57=14,2|57=16,2|57=18,2|57=20,2|57=22,2|57=24,2|57=26,2|57=28,2|57=30,2|57=32,2| 69=0,4|69=2,4|1=4,4|1=6,4|69=8,4|69=14,4|69=16,4|69=18,4|69=20,4|69=22,4|69=24,4|69=26,4|69=28,4|69=30,4|69=32,4| 69=0,6|69=2,6|3=4,6|3=6,6|1=8,6|250=10,6|69=14,6|69=16,6|69=18,6|69=20,6|69=22,6|69=24,6|69=26,6|69=28,6|69=30,6|69=32,6| 68=0,8|68=2,8|66=4,8|3=8,8|8=10,8|68=12,8|250=16,8|254=18,8|250=24,8|68=28,8|68=30,8|68=32,8| 68=0,10|68=2,10|68=4,10|1=6,10|250=8,10|68=12,10|246=14,10|250=20,10|68=28,10|68=30,10|68=32,10| 68=0,12|68=2,12|68=4,12|68=6,12|250=8,12|66=10,12|68=12,12|250=14,12|3=18,12|3=20,12|65=22,12|3=24,12|246=26,12|68=28,12|68=30,12|68=32,12| 68=0,14|68=2,14|68=4,14|1=6,14|250=8,14|65=10,14|67=12,14|1=14,14|250=16,14|250=18,14|1=22,14|250=24,14|8=26,14|68=28,14|68=30,14|68=32,14| 55=0,16|55=2,16|55=4,16|54=6,16|55=8,16|55=10,16|55=12,16|56=14,16|55=16,16|54=18,16|55=20,16|54=22,16|54=24,16|54=26,16|55=28,16|55=30,16|55=32,16| 51=0,18|51=2,18|51=4,18|51=6,18|51=8,18|51=10,18|51=12,18|51=14,18|51=16,18|51=18,18|51=20,18|51=22,18|51=24,18|51=26,18|51=28,18|51=30,18|51=32,18| End Object Object needtow // Test at coords 380, 534 91=0,0|92=2,0|92=4,0|92=6,0|92=8,0|92=10,0|92=12,0|92=14,0|91=16,0|91=18,0|93=20,0|92=22,0|94=24,0|94=26,0|95=28,0|94=30,0|94=32,0|95=34,0|95=36,0|96=38,0|96=40,0|96=42,0| 106=0,2|106=2,2|246=4,2|104=6,2|106=8,2|246=10,2|104=12,2|106=14,2|106=16,2|106=18,2|106=20,2|107=22,2|107=24,2|107=26,2|108=28,2|108=30,2|108=32,2|108=34,2|109=36,2|109=38,2|109=40,2|109=42,2| 105=0,4|106=2,4|254=4,4|106=8,4|254=10,4|106=12,4|106=20,4|105=24,4|107=26,4|108=30,4|108=38,4| 95=0,6|95=2,6|250=4,6|3=6,6|250=10,6|1=12,6|246=14,6|3=16,6|246=18,6|3=20,6|3=22,6|3=24,6|1=26,6|8=28,6|1=30,6|246=32,6|3=34,6|246=36,6|3=38,6|250=40,6|8=42,6| 79=0,8|79=2,8|250=4,8|250=8,8|250=10,8|250=14,8|250=16,8|250=18,8|3=20,8|250=24,8|246=26,8|1=30,8|250=32,8|250=34,8|250=36,8|3=38,8|250=40,8|78=42,8| 72=0,10|72=2,10|250=4,10|73=6,10|250=10,10|246=14,10|71=20,10|75=22,10|3=26,10|75=28,10|1=30,10|246=32,10|74=38,10|250=40,10|75=42,10| 79=0,12|79=2,12|3=4,12|79=6,12|80=8,12|3=10,12|80=12,12|1=14,12|3=16,12|3=18,12|79=20,12|81=22,12|82=28,12|82=30,12|1=32,12|3=34,12|3=36,12|83=38,12|3=40,12|81=42,12| End Object Object ruinedhulk // Test at coords 833, 552 246=2,2|250=4,2|250=6,2| 250=2,4| 250=2,6|246=6,6|254=12,6|254=20,6|254=24,6|250=28,6| 250=2,8|254=12,8|254=20,8|254=28,8| 250=2,10|254=8,10|254=12,10|254=16,10|254=20,10|254=28,10| End Object Object emptyslot4 // Test at coords 971, 249 89=0,0|90=2,0|92=4,0|92=6,0|91=8,0|90=10,0| 93=0,2|95=2,2|97=4,2|97=6,2|96=8,2|93=10,2| 96=0,4|99=2,4|101=4,4|101=6,4|99=8,4|97=10,4| 98=0,6|102=2,6|103=4,6|103=6,6|103=8,6|100=10,6| 100=0,8|103=2,8|104=4,8|104=6,8|104=8,8|100=10,8| 100=0,10|102=2,10|104=4,10|104=6,10|103=8,10|101=10,10| 98=0,12|102=2,12|103=4,12|103=6,12|102=8,12|99=10,12| 95=0,14|98=2,14|100=4,14|101=6,14|99=8,14|96=10,14| 93=0,16|94=2,16|95=4,16|95=6,16|95=8,16|93=10,16| 89=0,18|89=2,18|91=4,18|91=6,18|90=8,18|89=10,18| End Object Object emptyslot3 // Test at coords 910, 437 91=0,0|94=2,0|94=4,0|94=6,0|92=8,0| 96=0,2|99=2,2|98=4,2|98=6,2|95=8,2| 99=0,4|102=2,4|102=4,4|102=6,4|99=8,4| 102=0,6|103=2,6|104=4,6|104=6,6|102=8,6| 103=0,8|104=2,8|105=4,8|104=6,8|102=8,8| 102=0,10|103=2,10|104=4,10|103=6,10|102=8,10| 100=0,12|101=2,12|102=4,12|102=6,12|100=8,12| 97=0,14|98=2,14|98=4,14|98=6,14|96=8,14| End Object Object emptyslot2 // Test at coords 908, 378 95=0,0|99=2,0|101=4,0|101=6,0|101=8,0|97=10,0| 97=0,2|101=2,2|103=4,2|103=6,2|104=8,2|102=10,2| 100=0,4|103=2,4|104=4,4|105=6,4|104=8,4|102=10,4| 98=0,6|102=2,6|103=4,6|104=6,6|103=8,6|102=10,6| 97=0,8|101=2,8|103=4,8|103=6,8|103=8,8|101=10,8| 94=0,10|98=2,10|99=4,10|100=6,10|99=8,10|97=10,10| 92=0,12|94=2,12|94=4,12|94=6,12|95=8,12|93=10,12| 88=0,14|89=2,14|91=4,14|91=6,14|90=8,14|88=10,14| End Object Object emptyslot1 // Test at coords 908, 316 96=0,0|99=2,0|101=4,0|102=6,0|102=8,0|98=10,0| 97=0,2|102=2,2|103=4,2|103=6,2|104=8,2|102=10,2| 100=0,4|103=2,4|104=4,4|105=6,4|104=8,4|102=10,4| 98=0,6|102=2,6|103=4,6|104=6,6|103=8,6|102=10,6| 96=0,8|100=2,8|102=4,8|102=6,8|102=8,8|100=10,8| 94=0,10|97=2,10|99=4,10|99=6,10|99=8,10|97=10,10| End Object Object gas // Test at coords 835, 553 250=3,1|250=4,1|250=5,1|250=6,1| 250=1,2|250=2,2| 254=1,3| 246=0,4|246=12,4|250=13,4|250=14,4|250=15,4|250=21,4|250=22,4| 250=0,5|246=4,5|254=5,5|250=6,5|250=7,5|250=16,5|246=20,5| 250=0,6|250=3,6|250=7,6|254=16,6|250=20,6| 250=0,7|250=7,7|246=12,7|250=13,7|250=14,7|250=15,7|254=16,7|250=21,7|250=22,7| 250=1,8|250=7,8|250=11,8|254=16,8|246=23,8| 254=1,9|250=2,9|250=7,9|254=11,9|254=16,9|250=23,9| 250=3,10|250=4,10|250=5,10|250=6,10|246=12,10|250=13,10|250=14,10|250=15,10|246=17,10|246=20,10|254=21,10|250=22,10| End Object Object miningnear // Test at coords 980, 503 57=0,0|66=2,0|68=4,0|77=6,0|80=8,0|86=10,0|89=12,0|88=14,0|83=16,0| 71=0,2|52=2,2|70=4,2|63=6,2|72=8,2|73=10,2|68=12,2|67=14,2|73=16,2| 78=0,4|58=2,4|148=4,4|176=6,4|199=8,4|109=10,4|71=12,4|68=14,4|70=16,4| 82=0,6|70=2,6|210=4,6|222=6,6|74=8,6|82=10,6|83=12,6|83=14,6|82=16,6| 59=0,8|192=2,8|166=4,8|127=6,8|65=8,8|87=10,8|89=12,8|89=14,8|88=16,8| 87=0,10|148=2,10|65=4,10|63=6,10|182=8,10|63=10,10|88=12,10|89=14,10|88=16,10| 128=0,12|61=2,12|91=4,12|81=6,12|92=8,12|143=10,12|71=12,12|89=14,12|90=16,12| 121=0,14|88=2,14|91=4,14|88=6,14|80=8,14|153=10,14|76=12,14|87=14,14|91=16,14| 63=0,16|89=2,16|92=4,16|91=6,16|90=8,16|68=10,16|159=12,16|73=14,16|92=16,16| 62=0,18|87=2,18|92=4,18|92=6,18|92=8,18|83=10,18|97=12,18|115=14,18|82=16,18| 93=0,20|85=2,20|87=4,20|90=6,20|91=8,20|90=10,20|69=12,20|159=14,20|62=16,20| 122=0,22|101=2,22|87=4,22|85=6,22|84=8,22|85=10,22|83=12,22|52=14,22|181=16,22| 71=0,24|107=2,24|109=4,24|102=6,24|96=8,24|95=10,24|96=12,24|96=14,24|56=16,24| End Object Object miningfar // Test at coords 981, 504 23=0,0|18=2,0|27=4,0|29=6,0|25=8,0|24=10,0|27=12,0|32=14,0|33=16,0| 22=0,2|45=2,2|29=4,2|50=6,2|65=8,2|59=10,2|50=12,2|43=14,2|34=16,2| 25=0,4|33=2,4|68=4,4|74=6,4|32=8,4|19=10,4|20=12,4|19=14,4|18=16,4| 22=0,6|63=2,6|67=4,6|46=6,6|22=8,6|31=10,6|31=12,6|31=14,6|31=16,6| 46=0,8|42=2,8|23=4,8|48=6,8|24=8,8|30=10,8|31=12,8|31=14,8|31=16,8| 51=0,10|23=2,10|31=4,10|22=6,10|56=8,10|25=10,10|31=12,10|31=14,10|31=16,10| 31=0,12|31=2,12|31=4,12|25=6,12|39=8,12|32=10,12|29=12,12|31=14,12|31=16,12| 19=0,14|32=2,14|32=4,14|31=6,14|23=8,14|58=10,14|22=12,14|32=14,14|31=16,14| 25=0,16|32=2,16|32=4,16|32=6,16|31=8,16|24=10,16|57=12,16|23=14,16|31=16,16| 29=0,18|31=2,18|32=4,18|32=6,18|32=8,18|30=10,18|49=12,18|29=14,18|27=16,18| 35=0,20|30=2,20|30=4,20|31=6,20|31=8,20|31=10,20|23=12,20|52=14,20|21=16,20| End Object // Checks for dock button Object DockButton // Test at coords 980, 503 45=0,0|53=2,0|69=4,0|60=6,0|71=8,0|75=10,0|64=12,0|68=14,0|64=16,0| 63=0,2|155=2,2|191=4,2|211=6,2|85=8,2|63=10,2|125=12,2|215=14,2|103=16,2| 80=0,4|203=2,4|245=4,4|197=6,4|86=8,4|64=10,4|200=12,4|253=14,4|233=16,4| 128=0,6|246=2,6|194=4,6|148=6,6|89=8,6|67=10,6|158=12,6|237=14,6|243=16,6| 233=0,8|195=2,8|71=4,8|62=6,8|89=8,8|89=10,8|84=12,8|107=14,8|234=16,8| 249=0,10|127=2,10|86=4,10|87=6,10|86=8,10|87=10,10|88=12,10|79=14,10|200=16,10| 252=0,12|104=2,12|91=4,12|87=6,12|86=8,12|88=10,12|89=12,12|76=14,12|145=16,12| 253=0,14|118=2,14|90=4,14|87=6,14|87=8,14|88=10,14|87=12,14|67=14,14|106=16,14| 251=0,16|175=2,16|75=4,16|86=6,16|87=8,16|84=10,16|73=12,16|67=14,16|166=16,16| 247=0,18|244=2,18|132=4,18|75=6,18|84=8,18|67=10,18|74=12,18|107=14,18|216=16,18| 208=0,20|248=2,20|244=4,20|133=6,20|87=8,20|63=10,20|205=12,20|215=14,20|230=16,20| 85=0,22|205=2,22|216=4,22|170=6,22|81=8,22|62=10,22|208=12,22|235=14,22|174=16,22| 71=0,24|80=2,24|164=4,24|76=6,24|95=8,24|67=10,24|192=12,24|154=14,24|80=16,24| End Object // Checks for gate button Object GateButton // Test at coords 978, 503 7=0,0|57=2,0|70=4,0|74=6,0|79=8,0|82=10,0|91=12,0|94=14,0|92=16,0|84=18,0|61=20,0| 53=0,2|136=2,2|70=4,2|85=6,2|88=8,2|88=10,2|88=12,2|91=14,2|95=16,2|106=18,2|81=20,2| 59=0,4|216=2,4|234=4,4|77=6,4|83=8,4|114=10,4|81=12,4|188=14,4|83=16,4|74=18,4|240=20,4| 74=0,6|67=2,6|181=4,6|146=6,6|243=8,6|107=10,6|83=12,6|231=14,6|225=16,6|205=18,6|135=20,6| 78=0,8|83=2,8|90=4,8|244=6,8|254=8,8|103=10,8|83=12,8|231=14,8|254=16,8|220=18,8|72=20,8| 80=0,10|72=2,10|201=4,10|189=6,10|183=8,10|88=10,10|85=12,10|211=14,10|167=16,10|201=18,10|168=20,10| 81=0,12|86=2,12|89=4,12|88=6,12|84=8,12|83=10,12|89=12,12|84=14,12|86=16,12|87=18,12|84=20,12| 82=0,14|89=2,14|93=4,14|92=6,14|86=8,14|108=10,14|210=12,14|88=14,14|91=16,14|92=18,14|88=20,14| 87=0,16|86=2,16|92=4,16|89=6,16|114=8,16|255=10,16|238=12,16|179=14,16|85=16,16|93=18,16|88=20,16| 105=0,18|84=2,18|86=4,18|87=6,18|162=8,18|148=10,18|205=12,18|134=14,18|133=16,18|82=18,18|83=20,18| 126=0,20|100=2,20|86=4,20|88=6,20|91=8,20|80=10,20|192=12,20|91=14,20|89=16,20|84=18,20|82=20,20| 85=0,22|123=2,22|102=4,22|88=6,22|86=8,22|81=10,22|218=12,22|85=14,22|83=16,22|84=18,22|94=20,22| End Object // Checks for the 100 at the bottem of the splash screen between sectors Object GatingScreen // Test at coords 481, 736 68=0,0|71=2,0|71=4,0|82=6,0|82=8,0|75=10,0|74=12,0|66=14,0|66=16,0|66=18,0| 71=0,2|66=2,2|82=4,2|81=6,2|185=8,2|74=10,2|186=12,2|67=14,2|67=16,2|67=18,2| 70=0,4|66=2,4|70=4,4|77=6,4|142=8,4|76=10,4|132=12,4|68=14,4|68=16,4|68=18,4| 24=0,6|24=2,6|24=4,6|52=6,6|92=8,6|37=10,6|99=12,6|26=14,6|24=16,6|24=18,6| 23=0,8|23=2,8|23=4,8|44=6,8|151=8,8|32=10,8|132=12,8|23=14,8|23=16,8|23=18,8| End Object // Checks for the Maximize button on map to make sure the map is small Object Maximize // Test at coords 357, 337 71=0,0|87=2,0|88=4,0|173=6,0|99=8,0|90=10,0|106=12,0| 80=0,2|90=2,2|89=4,2|234=6,2|106=8,2|88=10,2|90=12,2| 77=0,4|86=2,4|83=4,4|234=6,4|141=8,4|84=10,4|69=12,4| 78=0,6|233=2,6|233=4,6|236=6,6|233=8,6|233=10,6|109=12,6| 78=0,8|78=2,8|79=4,8|230=6,8|114=8,8|79=10,8|71=12,8| 107=0,10|85=2,10|91=4,10|234=6,10|106=8,10|87=10,10|81=12,10| 88=0,12|112=2,12|91=4,12|54=6,12|54=8,12|90=10,12|85=12,12| End Object // Checks for the minimize button on map to make sure the map is small Object Minimize // Test at coords 561, 184 70=0,0|85=2,0|89=4,0|89=6,0|89=8,0|89=10,0|93=12,0|93=14,0| 78=0,2|90=2,2|92=4,2|91=6,2|90=8,2|90=10,2|89=12,2|89=14,2| 81=0,4|228=2,4|228=4,4|228=6,4|228=8,4|228=10,4|228=12,4|65=14,4| 85=0,6|213=2,6|190=4,6|190=6,6|190=8,6|190=10,6|190=12,6|59=14,6| 106=0,8|86=2,8|93=4,8|93=6,8|92=8,8|93=10,8|88=12,8|75=14,8| End Object Object targetfar // Test at coords 978, 505 //if the follow link button is dark 17=0,0|20=1,0|22=2,0|24=3,0|27=4,0|28=5,0|29=6,0|30=7,0|30=8,0|30=9,0|30=10,0|31=11,0|31=12,0|31=13,0|31=14,0|32=15,0|33=16,0|35=17,0|37=18,0|37=19,0|34=20,0|30=21,0|23=22,0| 19=0,1|20=1,1|23=2,1|22=3,1|25=4,1|27=5,1|29=6,1|30=7,1|31=8,1|31=9,1|31=10,1|31=11,1|31=12,1|31=13,1|31=14,1|31=15,1|31=16,1|32=17,1|35=18,1|37=19,1|37=20,1|34=21,1|29=22,1| 21=0,2|54=1,2|78=2,2|76=3,2|50=4,2|28=5,2|24=6,2|25=7,2|30=8,2|30=9,2|31=10,2|31=11,2|31=12,2|31=13,2|31=14,2|31=15,2|31=16,2|31=17,2|31=18,2|33=19,2|36=20,2|36=21,2|32=22,2| 21=0,3|41=1,3|89=2,3|87=3,3|78=4,3|70=5,3|63=6,3|52=7,3|28=8,3|27=9,3|30=10,3|31=11,3|29=12,3|27=13,3|27=14,3|28=15,3|30=16,3|31=17,3|31=18,3|32=19,3|34=20,3|35=21,3|34=22,3| 21=0,4|27=1,4|88=2,4|51=3,4|44=4,4|45=5,4|51=6,4|59=7,4|26=8,4|25=9,4|29=10,4|27=11,4|28=12,4|35=13,4|48=14,4|44=15,4|27=16,4|31=17,4|31=18,4|31=19,4|32=20,4|33=21,4|34=22,4| 23=0,5|23=1,5|68=2,5|55=3,5|30=4,5|36=5,5|43=6,5|31=7,5|24=8,5|28=9,5|21=10,5|23=11,5|27=12,5|28=13,5|39=14,5|58=15,5|27=16,5|31=17,5|31=18,5|31=19,5|31=20,5|32=21,5|32=22,5| 26=0,6|23=1,6|45=2,6|80=3,6|57=4,6|52=5,6|38=6,6|27=7,6|27=8,6|26=9,6|20=10,6|20=11,6|30=12,6|30=13,6|27=14,6|28=15,6|27=16,6|31=17,6|31=18,6|31=19,6|31=20,6|31=21,6|31=22,6| 27=0,7|25=1,7|28=2,7|71=3,7|71=4,7|37=5,7|27=6,7|27=7,7|58=8,7|60=9,7|27=10,7|29=11,7|31=12,7|31=13,7|30=14,7|27=15,7|29=16,7|31=17,7|31=18,7|31=19,7|31=20,7|31=21,7|30=22,7| 28=0,8|27=1,8|23=2,8|53=3,8|30=4,8|27=5,8|31=6,8|31=7,8|30=8,8|30=9,8|29=10,8|29=11,8|29=12,8|30=13,8|30=14,8|31=15,8|31=16,8|31=17,8|31=18,8|31=19,8|30=20,8|30=21,8|30=22,8| 28=0,9|28=1,9|26=2,9|23=3,9|26=4,9|31=5,9|31=6,9|31=7,9|30=8,9|30=9,9|29=10,9|26=11,9|27=12,9|29=13,9|29=14,9|30=15,9|31=16,9|31=17,9|31=18,9|31=19,9|30=20,9|30=21,9|29=22,9| 28=0,10|28=1,10|30=2,10|28=3,10|30=4,10|31=5,10|32=6,10|31=7,10|30=8,10|30=9,10|26=10,10|38=11,10|40=12,10|30=13,10|30=14,10|31=15,10|31=16,10|31=17,10|31=18,10|31=19,10|30=20,10|30=21,10|29=22,10| 28=0,11|29=1,11|31=2,11|31=3,11|31=4,11|32=5,11|32=6,11|30=7,11|27=8,11|28=9,11|41=10,11|31=11,11|25=12,11|26=13,11|30=14,11|31=15,11|31=16,11|30=17,11|29=18,11|27=19,11|24=20,11|26=21,11|27=22,11| 28=0,12|29=1,12|31=2,12|32=3,12|32=4,12|32=5,12|32=6,12|30=7,12|28=8,12|27=9,12|27=10,12|26=11,12|31=12,12|31=13,12|31=14,12|30=15,12|28=16,12|26=17,12|26=18,12|27=19,12|30=20,12|23=21,12|24=22,12| 29=0,13|29=1,13|30=2,13|31=3,13|32=4,13|32=5,13|31=6,13|28=7,13|28=8,13|28=9,13|31=10,13|31=11,13|30=12,13|30=13,13|28=14,13|26=15,13|26=16,13|30=17,13|40=18,13|52=19,13|43=20,13|23=21,13|23=22,13| 30=0,14|29=1,14|30=2,14|31=3,14|32=4,14|32=5,14|30=6,14|27=7,14|81=8,14|28=9,14|28=10,14|30=11,14|29=12,14|26=13,14|27=14,14|28=15,14|36=16,14|63=17,14|85=18,14|69=19,14|32=20,14|23=21,14|24=22,14| 32=0,15|29=1,15|29=2,15|30=3,15|31=4,15|32=5,15|30=6,15|27=7,15|62=8,15|81=9,15|32=10,15|29=11,15|28=12,15|26=13,15|83=14,15|74=15,15|81=16,15|87=17,15|67=18,15|23=19,15|56=20,15|23=21,15|26=22,15| 36=0,16|31=1,16|29=2,16|29=3,16|30=4,16|32=5,16|31=6,16|29=7,16|28=8,16|37=9,16|51=10,16|38=11,16|27=12,16|25=13,16|50=14,16|76=15,16|86=16,16|59=17,16|23=18,16|26=19,16|82=20,16|23=21,16|26=22,16| 42=0,17|35=1,17|31=2,17|29=3,17|30=4,17|31=5,17|31=6,17|31=7,17|29=8,17|28=9,17|27=10,17|28=11,17|28=12,17|28=13,17|26=14,17|29=15,17|47=16,17|65=17,17|57=18,17|23=19,17|62=20,17|24=21,17|27=22,17| 44=0,18|40=1,18|35=2,18|30=3,18|30=4,18|30=5,18|30=6,18|31=7,18|31=8,18|31=9,18|32=10,18|32=11,18|31=12,18|30=13,18|28=14,18|26=15,18|25=16,18|30=17,18|47=18,18|58=19,18|41=20,18|24=21,18|29=22,18| 40=0,19|43=1,19|39=2,19|35=3,19|31=4,19|30=5,19|30=6,19|30=7,19|31=8,19|31=9,19|31=10,19|31=11,19|31=12,19|30=13,19|30=14,19|29=15,19|27=16,19|23=17,19|25=18,19|37=19,19|28=20,19|25=21,19|29=22,19| End Object Object dead // Test at coords 977, 504 //is the target dead or not ? loot button 13=0,0|48=1,0|74=2,0|87=3,0|90=4,0|101=5,0|120=6,0|102=7,0|102=8,0|112=9,0|161=10,0|235=11,0|255=12,0|229=13,0|122=14,0|111=15,0|113=16,0|117=17,0|116=18,0|123=19,0|123=20,0| 45=0,1|76=1,1|87=2,1|89=3,1|108=4,1|157=5,1|228=6,1|174=7,1|129=8,1|120=9,1|197=10,1|243=11,1|255=12,1|255=13,1|139=14,1|118=15,1|139=16,1|189=17,1|163=18,1|135=19,1|140=20,1| 74=0,2|85=1,2|87=2,2|90=3,2|130=4,2|216=5,2|255=6,2|255=7,2|173=8,2|129=9,2|222=10,2|194=11,2|223=12,2|255=13,2|199=14,2|163=15,2|195=16,2|255=17,2|255=18,2|156=19,2|146=20,2| 86=0,3|85=1,3|89=2,3|96=3,3|136=4,3|197=5,3|243=6,3|255=7,3|240=8,3|198=9,3|228=10,3|189=11,3|207=12,3|255=13,3|191=14,3|213=15,3|255=16,3|255=17,3|255=18,3|165=19,3|132=20,3| 91=0,4|111=1,4|142=2,4|140=3,4|154=4,4|194=5,4|255=6,4|209=7,4|218=8,4|253=9,4|234=10,4|188=11,4|209=12,4|255=13,4|192=14,4|235=15,4|246=16,4|126=17,4|203=18,4|149=19,4|125=20,4| 107=0,5|170=1,5|245=2,5|240=3,5|189=4,5|203=5,5|255=6,5|137=7,5|171=8,5|255=9,5|236=10,5|189=11,5|212=12,5|255=13,5|214=14,5|239=15,5|233=16,5|113=17,5|181=18,5|137=19,5|123=20,5| 113=0,6|207=1,6|255=2,6|255=3,6|237=4,6|235=5,6|255=6,6|130=7,6|152=8,6|255=9,6|250=10,6|195=11,6|212=12,6|255=13,6|245=14,6|231=15,6|217=16,6|169=17,6|199=18,6|127=19,6|121=20,6| 99=0,7|142=1,7|255=2,7|176=3,7|255=4,7|255=5,7|255=6,7|194=7,7|215=8,7|255=9,7|255=10,7|214=11,7|209=12,7|255=13,7|255=14,7|210=15,7|183=16,7|223=17,7|191=18,7|117=19,7|121=20,7| 103=0,8|121=1,8|255=2,8|206=3,8|243=4,8|255=5,8|255=6,8|243=7,8|216=8,8|233=9,8|255=10,8|219=11,8|200=12,8|255=13,8|255=14,8|145=15,8|122=16,8|253=17,8|138=18,8|108=19,8|120=20,8| 108=0,9|105=1,9|152=2,9|246=3,9|220=4,9|232=5,9|255=6,9|255=7,9|166=8,9|134=9,9|255=10,9|192=11,9|166=12,9|255=13,9|255=14,9|131=15,9|119=16,9|255=17,9|128=18,9|109=19,9|111=20,9| 113=0,10|103=1,10|110=2,10|251=3,10|205=4,10|189=5,10|255=6,10|255=7,10|134=8,10|114=9,10|204=10,10|129=11,10|120=12,10|178=13,10|168=14,10|123=15,10|122=16,10|255=17,10|126=18,10|115=19,10|119=20,10| 114=0,11|109=1,11|109=2,11|176=3,11|227=4,11|214=5,11|166=6,11|254=7,11|138=8,11|114=9,11|103=10,11|107=11,11|117=12,11|117=13,11|116=14,11|117=15,11|187=16,11|255=17,11|125=18,11|132=19,11|238=20,11| 118=0,12|110=1,12|111=2,12|112=3,12|176=4,12|213=5,12|113=6,12|118=7,12|117=8,12|115=9,12|109=10,12|115=11,12|120=12,12|118=13,12|111=14,12|127=15,12|207=16,12|242=17,12|190=18,12|202=19,12|255=20,12| 123=0,13|108=1,13|110=2,13|111=3,13|148=4,13|209=5,13|113=6,13|112=7,13|118=8,13|121=9,13|120=10,13|118=11,13|115=12,13|111=13,13|106=14,13|135=15,13|227=16,13|255=17,13|253=18,13|212=19,13|171=20,13| 131=0,14|109=1,14|105=2,14|106=3,14|143=4,14|213=5,14|128=6,14|114=7,14|125=8,14|124=9,14|121=10,14|118=11,14|112=12,14|107=13,14|112=14,14|151=15,14|236=16,14|244=17,14|194=18,14|141=19,14|126=20,14| 142=0,15|114=1,15|106=2,15|104=3,15|159=4,15|241=5,15|141=6,15|115=7,15|127=8,15|125=9,15|124=10,15|120=11,15|115=12,15|109=13,15|147=14,15|241=15,15|216=16,15|118=17,15|121=18,15|128=19,15|249=20,15| 157=0,16|123=1,16|109=2,16|102=3,16|144=4,16|229=5,16|176=6,16|117=7,16|127=8,16|127=9,16|125=10,16|122=11,16|120=12,16|116=13,16|150=14,16|143=15,16|122=16,16|121=17,16|126=18,16|180=19,16|215=20,16| 172=0,17|141=1,17|116=2,17|106=3,17|129=4,17|213=5,17|222=6,17|120=7,17|127=8,17|127=9,17|127=10,17|125=11,17|124=12,17|121=13,17|121=14,17|116=15,17|112=16,17|121=17,17|185=18,17|191=19,17|121=20,17| 172=0,18|164=1,18|137=2,18|115=3,18|110=4,18|173=5,18|255=6,18|120=7,18|122=8,18|127=9,18|126=10,18|125=11,18|122=12,18|117=13,18|113=14,18|112=15,18|125=16,18|202=17,18|230=18,18|134=19,18|114=20,18| End Object Object follow // Test at coords 978, 505 //is the follow link lit up(close enough to follow) 54=0,0|60=1,0|65=2,0|73=3,0|79=4,0|83=5,0|85=6,0|87=7,0|88=8,0|88=9,0|88=10,0|89=11,0|89=12,0|90=13,0|91=14,0|93=15,0|95=16,0|100=17,0|106=18,0|106=19,0| 57=0,1|61=1,1|69=2,1|67=3,1|74=4,1|80=5,1|86=6,1|87=7,1|89=8,1|89=9,1|89=10,1|89=11,1|89=12,1|89=13,1|89=14,1|89=15,1|90=16,1|93=17,1|100=18,1|107=19,1| 64=0,2|156=1,2|228=2,2|221=3,2|146=4,2|84=5,2|69=6,2|73=7,2|86=8,2|88=9,2|89=10,2|89=11,2|89=12,2|89=13,2|89=14,2|89=15,2|89=16,2|89=17,2|91=18,2|97=19,2| 62=0,3|119=1,3|255=2,3|250=3,3|226=4,3|203=5,3|181=6,3|153=7,3|83=8,3|79=9,3|87=10,3|89=11,3|85=12,3|79=13,3|79=14,3|83=15,3|87=16,3|89=17,3|89=18,3|92=19,3| 64=0,4|80=1,4|253=2,4|147=3,4|128=4,4|129=5,4|150=6,4|170=7,4|77=8,4|77=9,4|86=10,4|80=11,4|82=12,4|104=13,4|140=14,4|126=15,4|79=16,4|89=17,4|89=18,4|90=19,4| 69=0,5|69=1,5|200=2,5|159=3,5|86=4,5|103=5,5|127=6,5|93=7,5|72=8,5|81=9,5|64=10,5|67=11,5|78=12,5|84=13,5|115=14,5|167=15,5|80=16,5|89=17,5|89=18,5|89=19,5| 75=0,6|70=1,6|130=2,6|230=3,6|164=4,6|152=5,6|112=6,6|80=7,6|82=8,6|81=9,6|61=10,6|62=11,6|88=12,6|87=13,6|80=14,6|84=15,6|79=16,6|89=17,6|89=18,6|89=19,6| 79=0,7|74=1,7|84=2,7|207=3,7|206=4,7|109=5,7|80=6,7|80=7,7|171=8,7|175=9,7|79=10,7|85=11,7|90=12,7|90=13,7|89=14,7|80=15,7|84=16,7|90=17,7|89=18,7|89=19,7| 80=0,8|78=1,8|68=2,8|156=3,8|86=4,8|81=5,8|91=6,8|89=7,8|88=8,8|87=9,8|85=10,8|86=11,8|86=12,8|86=13,8|88=14,8|90=15,8|90=16,8|90=17,8|89=18,8|89=19,8| 81=0,9|82=1,9|76=2,9|70=3,9|79=4,9|91=5,9|91=6,9|89=7,9|87=8,9|86=9,9|84=10,9|81=11,9|78=12,9|87=13,9|85=14,9|89=15,9|90=16,9|90=17,9|90=18,9|89=19,9| 81=0,10|84=1,10|86=2,10|81=3,10|88=4,10|92=5,10|92=6,10|90=7,10|88=8,10|86=9,10|79=10,10|111=11,10|115=12,10|90=13,10|87=14,10|90=15,10|90=16,10|90=17,10|91=18,10|90=19,10| 82=0,11|85=1,11|89=2,11|90=3,11|92=4,11|93=5,11|92=6,11|88=7,11|79=8,11|79=9,11|122=10,11|91=11,11|77=12,11|77=13,11|89=14,11|90=15,11|91=16,11|89=17,11|86=18,11|81=19,11| 82=0,12|85=1,12|89=2,12|92=3,12|93=4,12|93=5,12|92=6,12|88=7,12|83=8,12|78=9,12|80=10,12|77=11,12|89=12,12|89=13,12|90=14,12|88=15,12|84=16,12|80=17,12|76=18,12|81=19,12| 83=0,13|84=1,13|87=2,13|91=3,13|93=4,13|93=5,13|91=6,13|85=7,13|86=8,13|84=9,13|89=10,13|89=11,13|89=12,13|87=13,13|82=14,13|79=15,13|76=16,13|88=17,13|120=18,13|152=19,13| 87=0,14|84=1,14|86=2,14|90=3,14|92=4,14|93=5,14|88=6,14|83=7,14|236=8,14|85=9,14|84=10,14|89=11,14|87=12,14|77=13,14|82=14,14|84=15,14|109=16,14|183=17,14|244=18,14|198=19,14| 93=0,15|85=1,15|84=2,15|87=3,15|90=4,15|92=5,15|89=6,15|80=7,15|181=8,15|235=9,15|93=10,15|84=11,15|81=12,15|77=13,15|238=14,15|213=15,15|233=16,15|251=17,15|192=18,15|67=19,15| 105=0,16|89=1,16|84=2,16|85=3,16|88=4,16|92=5,16|92=6,16|86=7,16|84=8,16|110=9,16|147=10,16|113=11,16|80=12,16|75=13,16|146=14,16|222=15,16|249=16,16|170=17,16|68=18,16|75=19,16| 120=0,17|102=1,17|89=2,17|84=3,17|86=4,17|89=5,17|91=6,17|91=7,17|86=8,17|83=9,17|81=10,17|82=11,17|84=12,17|83=13,17|76=14,17|86=15,17|138=16,17|191=17,17|165=18,17|68=19,17| 126=0,18|116=1,18|100=2,18|88=3,18|86=4,18|86=5,18|88=6,18|90=7,18|91=8,18|91=9,18|92=10,18|92=11,18|91=12,18|88=13,18|83=14,18|76=15,18|74=16,18|89=17,18|138=18,18|170=19,18| 116=0,19|123=1,19|114=2,19|100=3,19|90=4,19|87=5,19|87=6,19|88=7,19|89=8,19|89=9,19|89=10,19|90=11,19|90=12,19|88=13,19|88=14,19|86=15,19|79=16,19|71=17,19|75=18,19|109=19,19| 85=0,20|115=1,20|123=2,20|115=3,20|102=4,20|92=5,20|88=6,20|86=7,20|86=8,20|85=9,20|85=10,20|86=11,20|86=12,20|84=13,20|85=14,20|85=15,20|83=16,20|80=17,20|76=18,20|73=19,20| End Object